Devlog 03/25/23


Going into the final weeks of the production cycle, our team is on a good footing in that we have already completed most of the game and are now in the polishing phase. After the final playtest, we had gathered adequate feedback that enabled us to finish the rest of the production cycle strong and ending off the semester with a strong and complete game. We had some challenges that needed to be addressed but got through them as a team and came out stronger for it.

I am glad and happy at where we are currently and I hope to continue this pace we have been going at this past week. I realized that this final phase is about ensuring that we stay within scope and not complicate the game too much given the feedback. I know that the team is happy with the game and there can be a desire to keep improving it, but in the end that may just end up complicating things and so staying on task and following the Trello board and Gantt chart is key in finishing this semester off strong.

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